Most people who search for an itch.io proxy or VPN want one of three things. They want to reach games that are blocked where they live, pay a price meant for another country, or collect data about the catalog. This page answers from the itch.io Terms of Service, its API documentation, its Creator FAQ and its robots file, read on 28 September 2026. The short answer: the terms name proxies outright. Disguising where you live violates the agreement, for any purpose. For catalog data, itch.io offers RSS feeds for any browse page and an API for your own account.
The terms name proxies
The rule sits in the section on transactions and fees:
Use of IP proxies or other methods to disguise your place of residence, whether to circumvent geographic restrictions on content, to purchase at a price not applicable to your geography, or for any other purpose, is a violation of this Agreement.
It covers the three reasons people give for a proxy, and then every other reason too.
The acceptable use section adds that misbehaviour can end an account without prior notice. Its list of prohibited actions includes "Creating a false identity for the purpose or effect of misleading others". It also bars "Soliciting, harvesting or collecting information about others". The section on termination says that user accounts "may not be transferred, sold, or assigned to a third party".
What it means for creators
Publishers set their own prices, and itch.io takes the share each publisher chooses. The Creator FAQ describes two payout models: "Direct to you", where each purchase goes to your PayPal or Stripe account, and "Collected by itch.io, paid later". Publishers who sell must also follow the acceptable use policies of those payment providers.
The FAQ is firm about breaking the rules: "accounts that are in violation of our terms are not eligible for payouts". If money was collected while in violation, itch.io may have to refund or freeze pending transactions. A creator who breaks the terms, the proxy line included, puts earnings at risk.
Catalog data without scraping
itch.io publishes its own ways in, so there is no need to scrape.
| route | what it gives |
|---|---|
| RSS feeds | any browse page, plus new, featured and on-sale games |
| server-side API | your own account, with an API key |
| OAuth applications | requests on behalf of another user |
| widget and JavaScript API | embeds and buy buttons for your games |
For the feeds, the documentation says that for any browse page you can "append .xml to the end of the URL to get access to an RSS feed". The server-side API covers your own games, purchases and download keys, and every endpoint needs authentication. The robots file keeps crawlers out of search, checkout and download pages.
If you use proxies for other work
Nothing on this page routes itch.io through a proxy. For other stores, see our page on proxies for Steam. For data work, see our guides to proxies for web scraping and proxies with Python Requests. For the basics, see what a residential proxy is, our FoxyProxy guide and whether free proxies are safe. Our free proxy list and proxy checker cost nothing. Our ISP proxies start at $2.70/IP, our residential traffic at $0.44/GB, and mobile plans are on the pricing page.
The limits of this page
We did not buy a game, sell one, or use an itch.io account. The terms page shows no date, so this page quotes it as it stood on 28 September 2026. We did not check which games are blocked in which countries, and itch.io publishes no list of them in the pages we read. This page is due for a check by 28 December 2026.
Sources
We read every source below on 28 September 2026.
- itch.io, Terms of Service.
- itch.io, API overview and server-side API reference.
- itch.io, Creator FAQ.
- itch.io, robots.txt.
More pages in this series: proxies for Steam, proxies for EA and proxies for Palworld.


