Use case

Proxies for Palworld: The Proxy mission, hosting a server and the Pocketpair EULA

The Proxy is a Palworld sub mission. To host, the official guide uses your IP address and UDP port 8211. And what the Pocketpair EULA says about IP proxying.

HProxy Team··Updated September 28, 2026·4 min read
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Most searches that reach this page ask about The Proxy, a mission in Palworld, or about proxies for playing and hosting the game. This page answers from the Palworld Server Guide, the Pocketpair EULA, Steam and a fan database, read on 28 September 2026. The short answer: The Proxy is a sub mission. A server is reached by its own IP address and UDP port 8211. The EULA bars IP proxying to disguise where you live.

The Proxy is a sub mission

The fan database paldb.cc lists The Proxy as a sub mission. It opens with Harold, who has lost his usual cheer. He took on a request from a nearby village to subdue a rampaging Pal, and asks you to do it instead. The target is a Rampaging Flopie near the Sunreach Watchtower. The reward is 48,165 experience, 30,000 gold coins and one Might Elixir.

paldb says of itself that it is "fan-made and not affiliated with Pocketpair in any way". Its entry matches version 1.0.5 of its data, dated 15 September 2026.

Hosting a server: an IP address and UDP port 8211

Pocketpair publishes a guide for Palworld servers. It names two kinds. A dedicated server runs the world "without hosting the world from the game client", and players join it by typing its address: "Use an IP address and port number to join the server." A community server is the same dedicated server, listed in the server browser of the game. "If you want to join the server from the Xbox version or the PS5 version, you need to deploy it as a community server."

The requirements page lists "UDP Port 8211 (Default, Changeable)", which your router must forward. It recommends four cores and more than 32 GB of memory, and it warns that 8 GB can boot but may crash. The community page adds one catch for players at home. If your router does not support Hairpin NAT, you cannot connect to community servers hosted within the same network.

Nothing in the guide involves a proxy. Players reach the server at its own address, so the server needs a public address and an open port, not a proxy in front of the players.

What the Pocketpair EULA says

Steam links the Palworld EULA to Pocketpair, whose version is dated 18 March 2025. One sentence covers proxies directly. You agree not to "use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on game content, to purchase at pricing not applicable to your geography, or for any other purpose".

The same agreement covers accounts and tools. You agree "not to sell, transfer, or share your account, username, or password". You may not "use cheats, automation software (bots), hacks, or any other unauthorized third-party software designed to modify the Services". You may not use the game "on more than one computer, game console, mobile device, handheld device, or other game platform at the same time" unless allowed. And you may not use robots, spiders or crawlers that mine or scrape the game.

Pocketpair may monitor play "both on our own servers and on your computer or device", among other things to prevent cheating. The EULA also warns that content "may vary depending on your region or device".

If you use proxies for other work

Nothing on this page routes Palworld through a proxy: the EULA bars disguising where you live, and servers are reached at their own address. For other games, see our pages on proxies for Steam and proxies for Xbox. For the basics, see what a residential proxy is, whether free proxies are safe and our FoxyProxy setup guide. Our free proxy list and proxy checker cost nothing. Our ISP proxies start at $2.70/IP, our residential traffic at $0.44/GB, and mobile plans are on the pricing page.

The limits of this page

We did not play Palworld or run a server. The mission facts come from a fan database, because the official wiki pages answered our server with a security check. The EULA shows only as a PDF inside a script page, so our reader took its text from the PDF. We found no page on proxies for this game to compare against, so the rival pages are general gaming guides. This page is due for a check by 28 December 2026.

Sources

We read every source below on 28 September 2026.

More pages in this series: proxies for Steam, proxies for Minecraft and proxies for Warframe.

Frequently asked questions

What is The Proxy in Palworld?
A sub mission. The fan database paldb lists it: Harold asks you to take over a village request to subdue a rampaging Pal, a Rampaging Flopie near the Sunreach Watchtower. The reward is 48,165 experience, 30,000 gold coins and a Might Elixir.
Which port does a Palworld server use?
UDP port 8211 by default, and it can be changed. The official server guide says your router must forward it. Players join a dedicated server by typing its IP address and port.
Do I need a proxy to host a Palworld server?
The official guide does not use one. Players connect to the IP address and port of the server, or pick a community server from the list in the game. Xbox and PS5 players can only join a server set up as a community server.
Can I use a VPN to buy Palworld cheaper?
The Pocketpair EULA bars using IP proxying or other methods to disguise the place of your residence, including to purchase at pricing not applicable to your geography.
What are Palworld proxy cards?
Searches for Palworld proxy cards and TCG proxies are about printed cards, not networks. This page does not cover them.

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