Use case

Proxies for Conan Exiles: PvP Raiding Servers, Accounts, and What a Proxy Can Do

Proxies for Conan Exiles explained: how PvP raiding servers and raid windows work, why a forward proxy does not host a server, where a proxy helps with testing and accounts, and which type fits.

HProxy Team··7 min read
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Proxies for Conan Exiles turn on the distinction between hosting a PvP server and playing or managing accounts, because Conan's whole identity is its full-loot survival PvP, run on dedicated servers with raid windows and offline raid protection. Operators reasonably ask whether a proxy helps host or protect a raid server, and the honest answer, detailed in our game server hosting guide, is that a forward proxy does not host inbound server traffic, and a raid is a gameplay event rather than a network attack, so a proxy is not a raid shield either. What a proxy genuinely does for a Conan operator is test the server and keep accounts separate, and this page keeps to that.

Conan Exiles runs PvP and PvE dedicated servers, raid windows, BattlEye, and a UDP match, and those are the facts a proxy has to live with. This page runs through the raiding server model, the honest hosting boundary, the testing and account uses, and which type fits.

What proxies are best for Conan Exiles?

For testing a server's reachability and ping from the regions your players come from, residential proxies pinned to those regions. For keeping the operator's Steam and platform accounts off a shared address, residential or an ISP static address. Datacenter is where the actual server lives, on a host with its own IP. No proxy type hosts a Conan server, defends it from an in-game raid, or carries the UDP match. A proxy is a testing and account tool for a Conan operator.

The raiding server model, and what a proxy does not touch

Conan Exiles servers are built around when and how players can damage each other's things. A PvP server can allow building damage at all times or restrict it to scheduled raid windows, offline raid protection can shield a clan's structures while its members are logged off, and admins tune all of it in the server config. There are pure PvP, pure PvE, PvE-Conflict, and raid-window modes, and the choices define the whole feel of a server. Every one of them is server-side configuration, and a proxy touches none of it, because raiding rules are gameplay settings, not network ones.

The hosting question sits above that, and the honest answer is the hub's. A residential or ordinary ISP forward proxy relays outbound client connections; it does not accept the inbound player connections a server listens for, so it cannot host a Conan server, and a rotating pool is wrong for a server that needs one stable endpoint. Hiding a home server's IP needs a rented server with its own address or a tunnel, and defending it from an actual denial-of-service flood, as opposed to an in-game raid, needs a host with real anti-DDoS. A proxy is not that. And it is worth being precise: a raid in Conan is other players attacking your base inside the game, which no network tool prevents, while a DDoS is a flood of traffic, which a mitigation host absorbs. A proxy addresses neither.

Where a proxy fits a Conan Exiles server operator
  1. Raid windows, offline protection

    server settings, not a proxy

  2. Hosting the server

    a host or tunnel, not a forward proxy

  3. Testing reachability

    connect as a client via proxies

  4. Operator accounts

    kept off a shared address

Source: Conan raiding is set in server config; forward proxies do not host inbound traffic; a raid is gameplay, not a DDoS

The real uses: testing and accounts

Two genuine uses remain. Testing is the operator one: once your PvP or PvE server is up, connecting to it as a client through residential proxies in Europe, North America, or Asia confirms it is reachable and shows the ping raiders and defenders elsewhere will get, without asking friends in each region to check. It is client-side, which is exactly what a forward proxy does, and it is genuinely useful for a server you want people from several regions to play on.

The second is account separation, the ordinary keeping of Steam and platform accounts off a single shared address, covered on the Steam side. Neither use hosts the server or configures raiding, and both are honest.

Why people use proxies for Conan Exiles

  • Testing a server's reachability and ping. Connecting as a client from your players' regions. The distinctive operator use.
  • Keeping operator accounts separate. Steam and platform accounts off a shared address, on the web side.
  • Reaching Steam or a store on a blocked network. A dorm or office block, on the web side. A free proxy can do this one.
  • Hosting the server, shielding a raid, or carrying the match, none of which a proxy does. Hosting needs a host, a raid is gameplay, and the match is UDP.

Which proxy type fits Conan Exiles

Residential proxies are the tool for testing, pinned to your players' regions, and for account separation. New to the type? What is a residential proxy covers the sourcing.

ISP proxies and dedicated static addresses are the stable-front option where a hosting setup can use a fixed address, and the home for an operator account you keep.

Datacenter is where the actual Conan server lives, on a host with its own IP and anti-DDoS if it is a target.

Conan Exiles operator jobRight toolWhy
Testing reachability and pingResidential, pinned to player regionsConnect as a client from where players are
Keeping operator accounts separateResidential or ISP, one IP eachOrdinary account separation
Hosting or hiding the serverVPS, dedicated IP, or a tunnelForward proxies cannot host inbound
Raid windows and offline protectionNeither (server config)Gameplay settings, not a proxy

How to set it up

For testing, connect to your server as a client through residential proxies in your players' regions and record what each sees. For account work, set a sticky residential or ISP proxy in a browser, one profile per account; our FoxyProxy guide covers the quick route. For the server, use a real host and read the game server hosting guide. Verify exits with the proxy checker.

Testing (connect as a client from player regions):
  EU check  ->  residential exit, Europe
  NA check  ->  residential exit, North America

Server + raiding: a real host and the server config, not a proxy.

How many IPs, sticky versus rotating

For testing, one exit per region you check, used briefly; for operator accounts, one sticky address each. There is no proxy hosting case. The traffic is light, so what you buy is addresses, not bandwidth, and our pricing is pay-as-you-go with a balance that does not expire.

Free versus paid for Conan Exiles

A free proxy can get Steam or a store through a workplace block, and a dead exit is a quick swap. The free proxy list refreshes every few minutes across 100+ countries, and the proxy checker confirms an entry first. Free is unreliable for testing, because a dead exit is a false negative on reachability, and unsafe for an account sign-in; the reason is in are free proxies safe. Paid residential at $0.44/GB pay-as-you-go with no KYC covers regional testing and account work, and ISP addresses at $2.70/IP suit an operator account you keep.

Where a proxy stops and the host starts

For Conan Exiles a proxy tests and separates: it connects to your server from your players' regions to confirm it is reachable and measure ping, and it keeps operator accounts off a shared address. It does not host the server or hide its IP, which need a real host or a tunnel; it does not set raid windows or offline protection, which are server config; it does not shield a base from an in-game raid, which is gameplay; and it does not carry the UDP match. The raiding is the game's, the hosting is a host's, and the proxy's honest job is the testing and the accounts.

For testing reachability from where your players are, clean residential at $0.44/GB pay-as-you-go, pinned to those regions, is what fits, and an ISP address at $2.70/IP suits an operator account you keep. Read the game server hosting guide for the server itself.

Sources

  • Conan Exiles server modes (pure PvP, PvE, PvE-Conflict, PvP with raid windows) and offline raid protection as server settings (community server configuration guides).
  • Conan Exiles BattlEye and VAC anti-cheat toggles on dedicated servers (host and community documentation).
  • HProxy, proxies for game server hosting, on why a forward proxy does not host inbound server traffic and what does.

Frequently asked questions

Can a proxy host my Conan Exiles PvP server or protect it from raids?
A forward proxy does not host a server, and a raid is a gameplay event, not a network attack, so a proxy protects against neither. Conan Exiles PvP servers set raiding through server settings, raid windows and offline raid protection, and those are configured on the server, not routed by a proxy. Hiding a home server's IP needs a rented server or a tunnel, covered in our [game server hosting guide](/blog/proxies-for-game-server-hosting). A proxy's role is testing the server and keeping accounts separate.
How do Conan Exiles raid windows and offline raid protection work?
They are server settings. A PvP server can allow building damage at all times or only during scheduled raid windows, and offline raid protection can shield a clan's structures while its members are logged off. Those are toggles in the server config, set by the admin, and a proxy touches none of them. They control who can damage what and when, which is gameplay, not an address matter.
What does a proxy actually do for Conan Exiles?
It tests and separates. Connecting to your PvP or PvE server as a client through residential proxies in different regions confirms it is reachable and shows the ping raiders and defenders elsewhere will get. And it keeps the operator's Steam and platform accounts off a shared address. It does not host the server, configure raiding, or defend against a raid, which are server and gameplay matters.
What proxy type fits Conan Exiles?
For testing reachability and ping, residential proxies pinned to the regions your players come from. For account separation, residential or an ISP static address. Datacenter is where the actual server lives, on a host with its own IP. The match is UDP, so a proxy never carries gameplay, and the server belongs on a real host with anti-DDoS if it is a target.
Does a proxy help with Conan Exiles' BattlEye?
No. BattlEye and VAC can be toggled on a dedicated server, and both read the machine when on, so a proxy does not touch anti-cheat. A modded PvP server may run with BattlEye off, but either way anti-cheat is a server and client matter, not a proxy one. A proxy is for testing and accounts.

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