Use case

Proxies for League of Legends: server transfers, prices and what Riot allows

Riot tells League players to keep proxies and VPNs off. What decides your server, what a transfer costs and which routes are closed, RP prices, and the API.

HProxy Team··Updated September 28, 2026·4 min read
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Most people who search for a League of Legends proxy hope for lower ping, another server or a cheaper store. This page checks each hope against what Riot publishes for League. The short answer: Riot asks League players to keep proxies and VPNs off. Your server follows where you live and a paid transfer, and RP prices are set per country.

A note on words: some searches for a League proxy are about proxy farming, a term from the game itself, or about printed card decks. This page is about network proxies.

What Riot says about proxies and VPNs

The League connection guide has a section headed "Do not use proxies or VPN connections". It asks players to make sure they are not using a VPN or a proxy to reach a League server. The reason, in its words: "they can cause a number of connection issues which will be impossible to resolve". It keeps one exception: "A VPN should only be used to test your connection routing path in very specific cases when advised by our Technical Specialists".

For the rules on accounts, bans and Vanguard across Riot games, see our page on proxies for Riot Games.

Your server and your region

Riot ties each account to a Region of Residence, "the geographical area you live in". It decides "which shards you play on, which payment options you have available to you, and who you can play with". If yours is wrong, Riot corrects it through a tool on its support site.

League servers are not countries either. The transfer FAQ says the regions "are divided based on server and network infrastructure proximity and are not defined geopolitically". So the distance from you to a region decides the ping, whatever address you connect from.

Moving your account to another server

A move between League servers is a paid transfer, bought in the store. The FAQ, dated 30 May 2026, sets the price at "2600 RP for a one way transfer". Transfers have a 90-day cooldown, and Riot cannot reverse a transfer made by accident. Some routes are closed.

fromcannot transfer to
Brazil, Russiaany other server
TurkeyBrazil, Russia, Korea, LATAM North, LATAM South
Vietnam, TaiwanBrazil, Russia, Korea, North America
other listed serversBrazil, Russia, Korea

The other listed servers are North America, EU West, EU East, Oceania, Japan, LATAM North, LATAM South, Southeast Asia and the Middle East. A transfer also resets your ranked placement, since you play new placement games on the new server.

RP prices by country

Riot prices RP per country, in local money. Its 2024 price changes for Latin America and Brazil list each country on its own. After the change in September 2024, the smallest bundle of 575 RP cost 95 MXN in Mexico and 3,950 CLP in Chile. Your Region of Residence decides the payment options you see. Riot also does not endorse a second account to play League, which it calls smurfing.

Vanguard for League

League runs with Vanguard, the security software Riot built for its games. For League, Riot describes it as "a client that runs while League of Legends is active and a kernel mode driver". Vanguard may also ask for Windows security features, such as TPM 2.0 and Secure Boot, before the game starts. A proxy changes neither the account nor the machine that Vanguard checks.

For developers: the League API

Riot gives every developer a key on signing in to its developer portal. Limits apply per key and per region.

keylimit per region
developmentnot listed; the key deactivates every 24 hours
personal20 a second, 100 every 2 minutes
production500 every 10 seconds, 30,000 every 10 minutes

We sent two requests to the League API from our own server on 27 September 2026. Without a key, it answered HTTP 401; with a made-up key, it answered 401 "Unknown apikey". Static game data needs no key. Data Dragon is where Riot keeps League data and assets, which "can be used by third-party developers". Its versions file answered with HTTP 200.

If you use proxies for other work

Nothing on this page routes League through a proxy, because Riot asks players to keep them off. For other work, where a proxy is allowed, start with what a residential proxy is and whether free proxies are safe. Our free proxy list and proxy checker cost nothing, and we explain how to check if a proxy is working. Our residential traffic starts at $0.44/GB.

The limits of this page

We did not log in to a League account, send game traffic through a proxy, or measure ping through one. The FAQ read does not cover transfers to or from Korea or China. RP prices change, and the examples above are from September 2024. This page is due for a check by 28 December 2026.

Sources

We read every source below on 27 September 2026.

More pages in this series: proxies for Riot Games, proxies for Valorant and proxies for Steam.

Frequently asked questions

Can I play League of Legends through a proxy or VPN?
Riot asks you not to. Its League guide says not to use a VPN or a proxy to connect to a League server, because they can cause connection issues that are impossible to resolve. A VPN is only for a route test that a Riot specialist asks for.
How do I move my League account to another server?
With a server transfer from the store: 2,600 RP one way, with a 90-day cooldown between transfers. Riot cannot reverse a transfer made by accident, and some routes are closed, such as any transfer out of Brazil or Russia.
Why do RP prices differ between countries?
Riot prices RP per country, in local money. After the changes of September 2024, 575 RP cost 95 MXN in Mexico and 3,950 CLP in Chile. Your Region of Residence decides which payment options you get.
What is proxy farming in League of Legends?
A term from the game itself, not a network proxy. Searches for a League of Legends proxy also turn up printed card decks. This page is about network proxies.
Do I need a proxy for the League of Legends API?
No. Riot limits calls per API key and per region. A personal key allows 20 requests a second and 100 every two minutes, and a request without a key got HTTP 401 from our server.

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