Free proxies for Mobile Legends cannot carry a match and cannot lower your ping. Live games usually send their play as UDP. On 28 September 2026, 22 of the 425 working free SOCKS5 proxies on ordinary addresses in our list carried a UDP packet, about 1 in 20. Over TCP, the median round trip through them was 334 milliseconds. The Mobile Legends Terms of Service never name proxies or VPNs. They forbid any attempt to "bypass any measures we may use to prevent or restrict access to the Services".
This page covers what we measured and what the Moonton terms say. It ends with what a free proxy puts at risk.
Do free proxies work for Mobile Legends?
Not for matches. A game sends two kinds of traffic. The shop, the events and the news are web traffic over TCP. The play itself usually goes as UDP. Valve, for one, lists the ports Steam needs, and one line reads "UDP remote port 27000-27250: Game traffic".
A proxy can only carry the kind of traffic it was built for. HTTP proxies and SOCKS4 carry TCP only. SOCKS5 is the one common kind with a mode for UDP, called UDP ASSOCIATE in RFC 1928. Our breakdown of HTTP vs SOCKS5 proxies explains the difference.
We asked 425 free SOCKS5 proxies to carry UDP
On 28 September 2026 we ran the test from our server in the United States. It took every working SOCKS5 entry of our free proxy list whose address held fewer than 20 of them. That was 425 entries at 16:04 UTC, and 431 in a second run at 21:54 UTC. Each one got the same DNS question twice: once as a UDP packet, and once over TCP. The question is one small packet out and one back, so its time is a round trip, which is what a game measures as ping. This is the test from our page about free proxies for gaming. We never contacted the game or Moonton.
- 22 of the 425 carried the UDP packet and brought the answer back, with a median round trip of 313 milliseconds. In the second run, 28 of 431 did, with a median of 355.
- 200 refused the UDP mode as not supported, 49 accepted it and sent nothing back, and 128 were dead or did not answer as SOCKS5.
- Over TCP, 273 carried the same question, with a median round trip of 334 milliseconds. Straight from our server, it took a median of 14. The second run gave a median of 230, against 4.7 straight from our server.
- Counting every entry of the list, our random samples of 27 September found 2 of 200 that carried UDP, and a median of 454 milliseconds over TCP.

A proxy adds a stop between your phone and the game server, so it cannot lower your ping. Every packet goes to the proxy first, and the answer takes the same detour back. Even the fastest free proxy took 33 milliseconds over TCP, against a median of 14 straight from our server, and 35 took more than a second.
What the Moonton terms say
The Mobile Legends Terms of Service, last updated on 20 June 2025, come from YoungJoy Technology Limited, the Moonton company that provides the game. They never mention proxies or VPNs. They rule on what you do:
- Access limits. You may not "bypass any measures we may use to prevent or restrict access to the Services". The terms also say the game "may be unavailable depending on geographic location".
- Networks and cheats. You may not interfere with "any networks connected to the Services", or use cheats, bots, hacks, bugs or design flaws "to cause an unfair advantage in Game". Some searches ask about a VPN that makes enemies lag, and this page gives no steps for it.
- Automation. No "automated scripts, software, code or systems to collect information from or otherwise interact with the Services".
- Accounts. You may not use "another User's account, service or system without authorization from Moonton", and you must "keep your password confidential".
- Diamonds and items. "Game Currency and Virtual Items cannot be sold, traded, transferred, redeemed, or otherwise exchanged for cash or other goods or services outside of the Games and Services".
- Age. The game is only for users 13 and over, and Moonton says it will "terminate access to the Service" for anyone younger.
- Enforcement. Moonton can "suspend or terminate your access to the Services at any time, without any notice to you".
This page gives no steps around a country block, the age rule, a ban or a school network.
Your Mobile Legends account is worth protecting
A Mobile Legends account holds your heroes, your skins, your diamonds and your rank. A proxy is a server run by a stranger, in the middle of your traffic, and it adds no encryption of its own. On a clean HTTPS connection your password is encrypted in transit. A hostile proxy can still present a fake certificate and hope you click past the warning. In our tests of other websites on 27 September 2026, some free proxies presented certificates our client refused. A 2018 study of more than 107,000 listed open proxies found TLS man-in-the-middle attacks. Never sign in or pay through a free proxy. Our guide to whether free proxies are safe covers the rest.
Where a free proxy fits, and where it does not
| What you want to do | Free proxy? | Why |
|---|---|---|
| Play a match through it | No | About 1 in 20 free SOCKS5 proxies carried UDP. |
| Lower your ping | No | A proxy adds a stop. The median one took 334 ms per round trip. |
| Make enemies lag | No | The Moonton terms forbid interfering with the game networks. This page gives no steps. |
| Get around a country block or a ban | No | The terms forbid bypassing measures that restrict access. |
| Get past a school network | No | This page gives no steps. |
| Log in to your account | No | A hostile proxy can try to read your login. |
Where a free proxy costs you
Anything you want to last is the wrong job for a free proxy. Almost half of the free SOCKS5 proxies in our test refused the UDP mode outright. Those that worked and then stopped lasted a median 10 days, counting only addresses with fewer than 20 of them, without Amazon's networks or one June evening when our checker failed (measured 2026-09-28). For web tasks that have to keep running, such as checking your own site from another country, a residential proxy is the better tool. Its address belongs to a home connection, and it stays up while you work. Ours start at $0.44/GB, pay as you go, and purchased traffic has no scheduled expiry date. No proxy of any kind changes the Moonton rules on access, accounts and cheats.
Test any proxy before you use it
A free proxy that worked ten minutes ago may already be gone. Two things decide whether it is usable: whether it is alive, and where it actually exits. Paste any candidate into our free proxy checker, with no signup. It makes a real connection through the proxy and reports the exit address, country, latency and anonymity grade. From the command line, the same check is one request to our free checker API.
# Tests one proxy from our server: alive or dead, protocols, anonymity, latency, country
curl "https://hproxy.com/api/proxy-check?proxy=203.0.113.7:1080"
A SOCKS5 label on a list tells you nothing about UDP, since only about 1 in 20 SOCKS5 proxies in our test carried it. The full method is in how to check if a proxy is working.
The plain answer
Free proxies for Mobile Legends have no job in a match. Only about 1 in 20 working free SOCKS5 proxies carried a UDP packet in our test, 22 of 425 on ordinary addresses. Over TCP, they took a median of 334 milliseconds for a round trip that took 14 without them. The Moonton terms forbid bypassing measures that restrict access, interfering with the game networks and trading diamonds or items outside the game. Never sign in through a free proxy. For web tasks that can fail, start with our free proxy list, and check anything you find elsewhere with the proxy checker.
How we measured
Both runs went from our server in the United States on 28 September 2026, at 16:04 and 21:54 UTC. Each took every working SOCKS5 entry of our free pool whose address held fewer than 20 of them, 425 and 431 entries. A third run at 16:09 UTC, five minutes after the first, gave 21 of 423. Each figure leaves out addresses that held 20 or more, and the figure over every entry stands next to it. Each proxy got a DNS question for example.com, sent to the public resolver 1.1.1.1. It went once as a UDP packet through UDP ASSOCIATE, with 5 seconds for the answer, and once over TCP through CONNECT, with 10 seconds for each step. The same questions went straight from our server five times per run as the reference. The figures over every entry come from two random samples of 100 working SOCKS5 entries of the whole pool. They ran on 27 September between 18:00 and 18:09 UTC, with the same questions. We never contacted the game or Moonton. The Mobile Legends website is a JavaScript application that gave our server an empty frame. So we read the Terms of Service in a browser on our own machine, once, on 28 September 2026, in English. The refused certificates come from our tests of other websites on 27 September. We store no proxy addresses from these tests, and every time is in UTC.
Sources
- Moonton (YoungJoy Technology Limited), Mobile Legends: Bang Bang Terms of Service, last updated 20 June 2025, read on 28 September 2026.
- Steam Support, Required Ports for Steam, read on 28 September 2026.
- IETF, RFC 1928: SOCKS Protocol Version 5, March 1996.
- Akshaya Mani, Tavish Vaidya, David Dworken and Micah Sherr, An Extensive Evaluation of the Internet's Open Proxies, arXiv 1806.10258, 27 June 2018.
- HProxy documentation: the proxy checker API, read 28 September 2026.


